The Ashen Legacy
A Gwevish idealist
Feats and Abilities
Barbarian Rage: +4 STR and CON, -2 AC, Can be used 5 times per day
Shield Bash: Using a shield as a weapon does not remove the AC bonus granted by the shield.
Two Weapon Fighting: If use is dual-wielding, this feat allows the use to attack with both weapons as a single standard attack incurring the minor penalties.
Two Weapon Fighting penalties: -4, -4
Two Weapon fighting penalties and offhand weapon is light: -2, -2
Shield Focus: Grants an additional +1 AC bonus when equipped with a shield. This effects stacks with other shield AC bonuses.
Shield Slam: Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.
Weapon Focus (longsword): +1 on attack rolls made with sword
Weapon Specialization (longsword): +2 on damage rolls made with sword
Missile Shield: You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive ranged weapons), you may deflect it so that you take no damage, as if you had the Deflect Arrows feat. You must be aware of the attack and not flat-footed.
While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display. Inflicts frightened.
Double Slice: Attacking with a user’s off-hand weapon uses the full STR modifier for attack and damage rolls, as opposed to the normal half-STR modifier.
Bravery: +2 on will saves vs fear
Active Defense (Ex): At 3rd level, a shielded fighter gains a +1 dodge bonus to AC when wielding a shield and fighting defensively, using Combat Expertise, or using total defense. This bonus increases by +1 for every four levels beyond 3rd. As a swift action, he may share this bonus with one adjacent ally, or half of the bonus (minimum +0) with all adjacent allies, until the beginning of his next turn. This ability replaces armor training 1, 2, 3, and 4. (Current Bonus +1)
Shield Fighter (Ex): At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a shield bash. These bonuses increase by +1 every four levels beyond 5th. With a full attack action, a shielded fighter may alternate between using his weapon or his shield for each attack. This action does not grant additional attacks or incur penalties as two-weapon fighting does. This ability replaces weapon training 1. (Current Bonus: +1)
Born in Gweven to a single mother, Koroda always wondered about what kind of amazing hero his father was. His village was small, quiet, but relatively peaceful and disconnected from the rest of the world. As one could well imagine, this proved to make Koroda restless later in his youth. At age 18, he bade his mother farewell, packed a bag, grab his iron sword, and trekked off to find adventure. Perhaps he was following in his lost father’s footsteps. Perhaps he merely wanted the thrill of adventure. Whatever the reason, he himself didn’t think too much on it. He headed straight for the Outlands, for the rather simple reason that his mother informed him that The Outlands was his father’s place of birth. Thus, Koroda thought, maybe he’d find something about the old man, his life or what happened to him. Perhaps he ought to discover something deeper within himself, some sort of pilgrimage of personal growth. Either way, Outlandish country meant Outlandish Adventures to the young idealist.
A good year or so after embarking on his journey, Koroda encountered the first major turning point of his life when he met the eloquently spoken woman Listraya, an emissary of Alema, in a tavern off the road away from towns and villages. She was in a dispute with the bartender over a tome ruined by spilled liquor. Feeling heroic, the boy stepped in to defend the maiden. Upon getting a good look at her, the boy gave an almost comical gasp and brief recoil, as she was quite clearly not human or elf. She was a Tiefling, a rare breed of demonic humanoid. She was strangely beautiful, and her sharp features initially terrified him, due entirely to the stigma of her race. The pair traveled together for some time, and consequently formed a strong bond of friendship. As one would expect, Koroda eventually fell in love with Listraya, though he never voiced this emotion. Their joyful travels would be cut short some months after their initial departure by a scuffle with bandits. Koroda managed to escape with his life. He never knew whether Listraya had escaped or not. He hasn’t seen or heard from her in over two years, this reality weighing heavily on his idealistic mind.
Koroda dislikes magic, and while he is not opposed to his allies using in, in fact he welcomes it, he refuses to have magic be used on him, even for healing purposes. This fear comes from a traumatizing event as a child, when a dying magician entered his home village, in a horribly disfigured state. He walked into town, looked a young Koroda, and exploded, destroying part of the town. The horrifying event scarred him. To this day he fears magic. The only mage who has ever had permission to use magic on him was Listraya.
SINCE THE START OF THE CAMPAIGN:
Koroda’s mind has slowly started to destabilize.
In the matter of a few days, he suffered a nightmare in which he watched the love of his life turn to ash, and such ash has become relevant in his adventure.
After saving Ilea, the adept, from the gladitorial island at the campaign’s start, he found a friend in her. Later, he watched her come up top a ship that was under attack from pirates, and was killed by a shot from a Ballista. It was so sudden, it nearly broke his mind.
PHYSICAL TRAITS AND MENTAL INFLUENCES:
Koroda is rather a head taller than the average human, and his origins in a small farm village mean he is much more profoundly muscular and agile than your typical fighter. He does, however, lack some maturity and isn’t the sharpest tool in the shed. The world was a much harsher place than the young, idealistic Koroda had originally believed. It didn’t take him long to grasp what it meant to “Survive” in a world fraught with slavery, and early on in his travels he begrudgingly used whatever means necessary to survive, becoming a rogue and a troublemaker of sorts. Though he would never murder, he took to bandit thievery, and intimidation became his strong suit. One might call it fate, or a result of the swaying of his young heart, but Listraya’s influence on him later caused him to rethink his actions, and to look for new meaning in divinity. Now a reformed warrior, Koroda devoutly worships the deity Sarenrae, the matron of temperance, patience, and spiritual rebirth. Also Listraya taught him Abyssal, as a means for him to broaden his mind to new concepts, as the language itself contained concepts and tenses alien to speakers of common.
He has dark hair and dual colored eyes, one being brown and the other a dark red. He has an average build, neither too lean or too broad, and faint Gwevish accent. His fair, northerner skin that has since become tanned.
Koroda was turned into a shield as a result of the Patron’s death throes. He was freed from this curse by Malthus, though due to the violently burned nature of his body at the moment of malediction, he is currently hairless.
Koroda does not consider combat a first resort, and believes that no matter how evil someone may be, there is a potential for good. However, should combat (or survival) become a necessity, Koroda will pull no punches, and ruthlessly, at times savagely, charge down his foes, with the hope of hastening their deaths, to minimize his adversaries’ suffering.
His combat killing became more vicious following the death of a Ilea, abandonment of Geary and the Dreams inflicted upon him by the Ashen Lord.
Upon regaining his body, Koroda’s demeanor greatly improved, and he now approaches combat tentatively once more, understanding better than most the true value of one’s life.